

In the Homestead, Zixzax now tells you about the functions of each room. After the confrontation with Evelyn, changed the dialog with Jake. Added a dual dialog after the Evelyn fight. After the confrontation with Evelyn, Arhu appears to send you to Braccus or to find the White Witch. At the confrontation with Evelyn, The Conduit was added… and she’s angry with Evelyn. Near the confrontation with Evelyn, orcs mention that they’re there to report about the Star Stone. Added a dual dialog after the Braccus fight and after Arhu to reflect on what you have accomplished and about what you should do now. After you fight Braccus, Arhu now appears and directs you toward the White Witch. He then sends you off to the Shelter Plane. When you find Thelyron before Braccus, he’s alone (Jake is no longer there). The hooded person in the church (before Braccus) is now the Conduit. The orcs near Black Cove now explicitly say they’re looking for the Star Stone. Edited books, notes and dialogs of Thelyron and Evelyn so that they mention the White Witch. Various dialogs and texts tweaked and revised to improve clarity Mushroom riddle scenario has been redesigned Aureus quests in part moved to new character Selenia Fair audience will react to new quests- whether they’re alive or dead Stagemaster Chaucer and associated quests and dialogs added Katarina the Fair and associated quests and dialogs added New cutscene added to «the truth about the murder» conversation. Tapestry of Time movies resequenced and amended Thousands of combat cries and variations added The Conduit’s involvement in Cyseal has been re-imagined, featuring new encounters and situations. Forest Spirit tied to outside quests and dialog added Cassandra, the Lich Queen rewritten and her arc revised Zixzax and Weaver of Time resequenced and rewritten Homestead observatory (landing site) expanded and revised Arhu arc completion situation incorporated into Act III Arhu «wizard-to-cat» animation added and used in dialogs Councillor Jake reimagined and rewritten Zandalor, Icara, and Leandra arcs re-finished, including new encounters and dialogs Epilogue region added, featuring 10+ NPCs and new dialogs End-game cutscene added after facing the Conduit End game redesigned, including several new regions, animations, puzzles, and encounters Guardian Sourcerer situation added to beach cave entrance Companions now banter with one another in addition to making one-off comments. Bairdotr’s arc ending has been moved to a unique region. Jahan’s arc has been repaced and the delivery tweaked. Madora’s dialogs and arc have been edited and revised. New animations for all the elemental summons New animations for dual wielding different weapon combinations New animations for the Giant Leandra in the dream scene New animations for the artillery flowers New animations for the Source abomination New animations for the shadow creatures New animations for all the Death Knights New animations for all the Cyclops type characters Can rotate the camera 360 around all characters and objects New portraits for more NPC variations and for more specific NPCs Icons for all primary and secondary stats, resistances, etc. Created round grenade and texture variations Created cannister grenade and texture variations Created bloated corpse and feverish corpse Created picnic and suntanning art assets fireplace, bed, chair, coals, coffin, lever, mirror, roadsign, rack, woodpile, ballista, sand pile, traps, mines… Created new icons for dozens of existing interactable items that didn’t need icons before.
